Bust game grove




















This multiplayer game shares PaRappa's sequential button-pressing gameplay, but adds infectious music and realistically rendered graphics. Characters dance with outstanding motion-captured moves to 12 tunes ranging from techno to disco.

The buzz on the game is definitely building. It was only a matter of time before we saw another title that capitalized off of the rhythm genre PaRappa pioneered. Lucky for us it happens to be a good one.

Bust A Groove has excellent dancing animation and some great music. One of the things I have to say right off the bat is that the translation of Japanese lyrics into English is pretty sad.

The words just don't seem to fit the music too well. Fortunately, the majority of the music was already in English or had no words at all, so the tunes are still infectious.

The nice thing about Bust A Groove is that it has lots of replay value both as a one-player game and a two-player game. Each character has an ending and there are several hidden characters to unlock.

Advanced players have the option of playing without the buttons displayed on the screen which is really the way to go. Each character has a set routine that has its own separate branches and possible combo combinations which require some timing and a good memory. It's pretty cool when you have two good players going at it without the on-screen buttons, because you're not sure what kind of move one guy or gal will bust out against the other.

The only thing I recommend is that you make sure you like the songs because you'll be hearing them a lot. Overall, a fun, fun game.

This dancing game doesn't have anywhere near the personality, fun or quirkiness of SCEA's rappin' game. The best thing Groove's got going for it is the dancing animation--the moves are incredible. The music, for the most part, isn't bad either. But outside of that, nothing is cry ing out, "Keep playing me!

While it doesn't quite have the same overall charm as PaRappa does, it's more fun to play, particularly because of the surprisingly enjoyable two-player mode. The music is very good some stupid lyrics though , and the animation is great.

This is one of those games that even non-gamers will easily get into. You just better have rhythm! It really trickin' frustrates me that I find some of the stages in this so damn hard.

I've got a pretty good sense of rhythm. I'm no John Travolta, but I can tap my foot in time and I can count to four very important here. Catching the "groove" in some of the songs in BAG seems impossible though. Shockingly, in places it made me feel like my dad trying to appreciate "modern music" a horrible revelation. Death Stranding informed these qualities.

Watch the Shacknews Awards YouTube playlist or read our Year of the Games: article for all of the awards in one place. TJ Denzer is a player and writer with a passion for games that has dominated a lifetime.

He found his way to the Shacknews roster in late and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump.

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